Trang chủEsportsRiot locks nearly 300,000 ranked cheating accounts: Big headline, but the real game has just started
Riot locks nearly 300,000 ranked cheating accounts: Big headline, but the real game has just started
Core answer: Riot Games đã khóa gần 300.000 tài khoản LMHT và VALORANT vì gian lận xếp hạng, chủ yếu do Vanguard mở rộng sang LMHT từ tháng 9/2025. Con số lớn nhưng tương đương khoảng 0,2% người chơi hằng tháng; tác động thực chất nằm ở kế hoạch xác thực phần cứng TPM 2.0. Key facts: - Gần 300.000 tài khoản LMHT và VALORANT bị khóa vì thao túng hệ thống xếp hạng. - Vanguard được tích hợp vào LMHT từ tháng 9/2025 sau khi triển khai tại VALORANT. - Riot có kế hoạch áp dụng MFA, TPM 2.0 và xác thực thiết bị theo hạng. - Hitchhiker bị thu hồi LP dù dùng tài khoản hợp lệ khi xếp cặp cùng tài khoản boost. - Smurfing không tự động bị coi là gian lận; Riot liệt kê tám trường hợp hợp pháp. Nguồn: Riot Games – thông cáo chính thức (tháng 10/2025) | Cross-checked: VuaBong.vn Related Q&A: Q: Vì sao Riot khóa tài khoản? A: Vì thao túng xếp hạng như boosting, kéo tay và đi nhờ tài khoản boost, đe dọa tính toàn vẹn của rank. Q: Xác thực TPM 2.0 ảnh hưởng gì? A: Khiến việc tạo tài khoản mới để né tránh tốn kém hơn, nhưng có thể gây khó khăn cho người dùng quán net. Q: 300.000 tài khoản lớn đến mức nào? A: Khoảng 0,2% tổng người chơi hằng tháng, dù là con số tuyệt đối lớn, cần thêm dữ liệu xu hướng để đánh giá.
I opened the League of Legends client one late September morning in 2026, not to play, but to read the patch notes. Everyone was talking about Vanguard, the anti-cheat software long associated with VALORANT, now officially embedded in League of Legends. Riot Games did not stop at a technical announcement. They said they had locked nearly 300,000 ranked accounts across both titles for ranked cheating, including boosting, paid elo climbing, and queue-carrying. For the first time, I saw an administrative number carry that much sporting weight.
According to Riot, these nearly 300,000 accounts did not merely break software rules. They used the term “ranked manipulation.” Boosting is when a highly skilled player logs into someone else’s account to climb ranks. A hitchhiker is a player who uses their own account but queues together with a boosted account; they can still lose ranked points. That means liability is starting to spread to those who merely ride along, not only to the direct cheater. Riot also clarified: smurfing – playing on a secondary account – is not automatically considered cheating. They listed eight legitimate use cases, from protecting the highest achievement of a main account to controlling privacy.
The number of nearly 300,000 sounds huge, but against an estimated 120 million monthly League players and 20 million VALORANT players, the rate is only about 0.2%. I do not cite this number to downplay Riot’s effort, but to remember that in sports, absolute magnitude often creates more illusion than prevalence. What I find far more important is Vanguard’s direction: it is no longer just chasing software cheats, but becoming a behavioral enforcement machine inside the ranked system.
Based on my experience following ranked matches for years, I have learned one thing: boosting has never been just a player story. It is a gray-market economy – buyers want badges, sellers need income. When a high-ranked player earns money by boosting, he sits in the gray zone of the very ecosystem he lives in. Vanguard can track accounts, but the economics of demand remain. Some matches do not happen on the pitch; they happen deep inside people’s hearts. The account locked today may belong to someone chasing glory tomorrow.
Tactically, the new LP protection is a notable change: if a game contains a detected cheater or leaver, players do not lose points. This is Riot reducing random unfairness. Over a long sequence, it makes ranked points reflect skill more accurately. But the biggest consequence lies deeper. Riot plans to deploy multi-factor authentication, TPM 2.0 hardware standards, and device attestation to make “one-time” accounts expensive. Requirements may be tiered by rank. The higher you climb, the stricter the checks. In football, we call this a two-tier governance model: elite stars carry more responsibility. But in a game serving internet-café players, that border can become a crack.
I could be wrong. The 300,000 number has not been independently verified: all data comes from Riot, an entity that writes the rules, enforces the rules, and benefits commercially. We do not see a false-positive rate, an appeal process, or a neutral arbitrator. The hitchhiker policy risks punishing innocent players who queue with a friend being boosted – a form of guilt by association that demands enormous transparency. Furthermore, if hardware attestation is applied broadly, internet-café players and shared-device users may be left behind. And do not forget: tighter enforcement may simply raise boosting prices and push the underground market toward titles with weaker defenses.
For me, the empty stadiums of summer 2026 taught sports how to be more honest. Here, the nearly 300,000 number is only the opening act. The real match lies in whether Riot dares to publish false-positive rates, build an appeals channel, and release follow-up data on a regular basis. If they do, Vanguard could become a new industry standard – much like European football once built its doping-testing procedures. If they do not, it is just another number in the temple of narratives. The Third Half of this story is not on the map; it is in account policy. Chicago Fire taught me that football always finds a way to tear up the script. League of Legends does the same. I am not surprised by account locks. I would be surprised if no one watches what happens after the final whistle.



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